Shih Tzu ([info]shihtzu) wrote,
@ 2008-03-02 23:45:00
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A Day With Suda 51
thank you sir that feels much better

For the first time in several months, I actually played a video game all the way through! This has not happened since Professor Layton and the Curious Village. Total time: 24:01.

That means that No More Heroes was roughly 12 hours of a fun, stylish, well-designed swordfighting action game with the most entertainingly incoherent storyline I've seen in years, and 12 hours of having to run around doing a bunch of dumb crap in an authentically ugly recreation of southern California urban blight. It's like Shadow of the Colossus (of all things) with an empty and hideous cityscape instead of an empty and meditative landscape serving to pad the time in between the awesome set pieces.

Would I recommend it? I cannot stress enough how lame the open-world segments are, but once I got over that disappointment and decided to blow through them as fast as possible to get to the parts that have, you know, actual content, things turned into a crazy good time. The actual slicing-dudes-up business is simple but satisfying, while the boss battles each have their own creative twist that requires more considered strategy. The plot, even by video game standards, is a lot of sound and fury signifying nothing, but what stylish, stylish fury, and what ludicrous, ludicrous nothing.

It's a flawed game. I found little (and big) things to hate and missed opportunities everywhere. And yet, every time I embarked on a new ranked assassination mission, I got this grin on my face, because the game is so damn messed up that I honestly had no clue what new weirdass stunt it was going to pull. As they say, there is good art and there is good trash, and if a game is not going to be art, then let it, like this one, be trash of the highest order.


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(Anonymous)
2008-03-03 04:44 pm UTC (link)
Well put, sir.

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[info]shihtzu
2008-03-03 07:26 pm UTC (link)
Thanks! I support this comment.

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[info]tamakun
2008-03-04 05:40 am UTC (link)
So far, I've found the assassination battles to be the most entertaining fights I've played in a long time. I was fond of the way the fight for "Letz Shake" was handled. Intense. ;)

More games need to have these "endurance"-style battles. Personally, I feel it makes the games more epic since you also feel really accomplished when you finally do beat the boss.

I also agree with the city and it mostly-pointless jogging about. It was impressive and expansive, and I think Marvelous put that in just to say to other companies "yes, we can build a city". They just need to do more with it, though. I wanted to enter the Departmentsaurus Rex or whatever it was called, not just dig up cash bonuses and t-shirts.

So you've got through Layton too, hm? For me I went through the whole story in less than a week, and finished all the puzzles within two. I am already jonesing for the sequel. It was very well-done.

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[info]shihtzu
2008-03-04 11:38 pm UTC (link)
I hated how everything in the game was so hands-off. The buildings are all just decoration, and you can't do anything with the cars or pedestrians, so they might as well not exist. The building interiors were all just decoration for menus, which I guess is fine, but personally I would have liked being able to look at Travis's apartment and the T-shirt store up close like an adventure game. The fake interactivity of the canned cat animations kind of sums up my gripes with the game and the whole Japanese design mentality of fake choice. "Hey look, the fight just ended and now you can choose to collect a prize! But we actually don't activate the next hotspot until you collect your prize." I dunno, it's been bugging me recently.

Yeah, I got the Japanese release of the first Professor Layton game a while back. I'll probably pick up the sequel one of these days as well... The story is just window-dressing for a DS puzzle book, but I like that sort of thing.

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